MR-0021 · Level 3

Jana Rook

Lantern-Salt Arcanist · Human Common · Female

56 · Good

Appearance

Jana carries a brass lantern fitted with mirrored shutters. Packets of coarse white salt bulge from the pockets of her clothing.

Profile

A methodical arcanist with a shuttered brass lantern and salt packets offers anti-infiltration support.

GM background

Jana Rook carries a brass lantern with mirrored shutters and packets of coarse white salt tucked into every pocket. She studied just enough wizardry to be dangerous before her academy scholarship ended, then found work with tunnel guards who valued two things: seeing what should not be invisible and keeping enemies away from the lamp. Jana is methodical, skeptical of mystical theatrics, and compulsively measures distances with her eyes. Her spell repertoire is deliberately small—light, force, revealing effects, and one reliable blast—because she would rather know five spells under pressure than fifty in theory. She wants to design affordable anti-infiltration kits for militias that cannot hire full-time mages.

Concept: A narrow arcane combatant who uses reflective salt, lamps, and force magic to expose hidden threats and shape firing lanes.

Combat roles: ControllerSpell Support
Non-combat roles: InvestigatorArcanistSecurity Specialist

Mechanical inspiration: narrow Wizard package; battlefield controller.

Quality breakdown

Combat Good · 60
Utility Good · 60
Versatility Good · 60
Reliability Good · 60
Manageability Good · 64
Cost efficiency Bad · 34
Growth potential Average · 51

Statistics

Perception 9
AC 16
HP 32
Fort 6
Ref 9
Will 12

Speed: Land 25 feet

Senses:

Languages: CommonDraconic

Attributes

STR +0
DEX +2
CON +0
INT +4
WIS +3
CHA +1

Attacks

melee dagger +8

Damage 1d6+5 piercing

agilefinessethrown 10 feetversatile S

Abilities

Scatter Lantern-Salt [one-action]
lightmanipulate

Requirements You hold your lit lantern and it is charged. Project shimmering salt into a 5-foot burst within 30 feet. Until the start of your next turn, creatures in the burst shed dim light and cannot be concealed or hidden by invisibility or dim light. Other sources of concealment and cover still apply. The effect clings to creatures caught in the burst when you use this action, even if they leave it. This technique does not expend the lantern's charge.

Shuttered Force [two-actions]
arcaneattackconcentrateforcemanipulate

Requirements You hold your lit lantern and it is charged. Expend its charge and make a ranged spell attack at +12 against a creature within 30 feet. On a success, deal 3d6 force damage and push it 5 feet directly away from you; on a critical success, double the damage and push it 5 feet. This attack contributes to and uses your multiple attack penalty. Hit or miss, the lantern is now dormant: you cannot use Scatter Lantern-Salt, Shuttered Force or Mirror Angle until you complete Reset Lantern. Existing salt effects last for their remaining duration. The lantern still sheds ordinary light, and your spellcasting is unaffected.

Mirror Angle [reaction]
arcanelight

Trigger A creature you can see within 30 feet targets an ally within 30 feet with a Strike, before the attack roll. Requirements You hold your lit lantern and it is charged. Flash its mirrored shutter toward the attacker. Your ally gains a +1 circumstance bonus to AC against the Strike, or +2 if the attacker is affected by your Scatter Lantern-Salt. The attacker must be able to see the lantern. This technique does not expend the lantern's charge.

Reset Lantern [three-actions]
arcaneconcentratemanipulate

Requirements You hold your lit, dormant lantern. Realign its shutters and rebuild its magical charge. On completing this three-action activity, the lantern is charged again. These actions must be spent together; you cannot bank progress across turns. The lantern also begins charged after your daily preparations. Merely extinguishing, relighting, dropping or retrieving it does not recharge it.

Spellcasting

Arcane Prepared · Intelligence · DC 20 · attack +12 · highest rank 2

Cantrips (rank 2)
  • detect magic — at will
  • shield — at will
  • ignition — at will
  • electric arc — at will
  • light — at will
Rank 1 (3 slots)
  • force barrage
  • thunderstrike
  • runic weapon
Rank 2 (2 slots)
  • dispel magic
  • revealing light

Skills

Skill Modifier Tier ? Effective level
Arcana +13 Extreme 3
formal academy training narrowed into practical battle magic
Crafting +9 Moderate 3
mirrors, shutters, lamp housings, and salt dispersal tools
Society +9 Moderate 3
working with city guards and procurement officers
Lore: Magical Security +13 Extreme 3
specialty in visibility, alarm layout, and anti-infiltration procedures

Inventory

Weapons & Shields
  • Dagger worn
Armor
  • Explorer's Clothing worn
Equipment
  • Wand Implement worn
  • Lantern (Hooded) worn

Outlook & boundaries

Jana wants security ordinary watch members can understand. Honest testing matters more than impressive claims or academy prestige.

Edicts

  • make security measures understandable to the people relying on them
  • practice a spell until it works under pressure before adding another

Anathemas

  • sell false magical protection
  • hide a known flaw in a warding plan to protect professional pride

Recruitment facts

Browse individual details or try them in the player-safe preview. Share facts with players from a room.

Fighting style 1 detail

Keep a clear firing lane

Jana works behind the front line, exposing threats and using force to keep them at a distance.

Abilities 3 details

Salt catches the unseen

Her lantern-salt can briefly expose creatures hidden by invisibility or dim light; other concealment can still matter.

A shove of force

Her lantern can blast a creature away, but that discharge leaves all of its special techniques dormant until she spends a full turn resetting it. Her ordinary spells still work.

Flash the attacker

A flash from her lit lantern can help protect an ally from a strike, especially against a salt-marked foe.

Skills 1 detail

Practical magical security

She specializes in magical visibility and security layouts, and can work on lamps, mirrors and shutters.

Disposition 2 details

Try to get past the lamp

Jana invites companions to try sneaking past a security setup before she recommends it. She gets visibly pleased when someone finds a flaw she can fix, but annoyed when a spectator declares it perfect without trying.

Reports the gap

She records failed tests and explains what her protection does not cover.

Personal 1 detail

The copied ward

A celebrated security design resembles work she submitted before losing her scholarship.

Payment

Usual rate 5.3 gp/day · Suggested minimum 4.7 gp/day

Employment terms

Unless stated otherwise, the employer provides ordinary travel food and shelter. The daily rate includes the stated role's ordinary risks; there is no automatic loot share. Agree exceptional expenses before accepting the job.

Scope & risks
Revealing and force support within the actual spell and ability limits.
Loot & expenses
No share; prototype lamps remain hers unless bought separately.
Working conditions
A debrief after field tests and permission to retain nonconfidential observations.
Bargaining
Useful test access or a militia pilot project can lower pay to the minimum; false endorsements cannot.
Why this rate
An early field rate supports a narrow, practiced security specialty.

Motivations

Immediate
Needs field data and money for prototype lamps.
Long Term
Sell inexpensive anti-infiltration kits to small militias and caravans.
Reason For Mercenary Work
Real monsters and thieves test her designs better than academy exercises.
Loyalty Trigger
Employers who debrief failures honestly.
Leave Trigger
Being ordered to advertise protection she knows is ineffective.

Relationships & hooks

Contact
An academy assistant kept the dated security diagrams Jana submitted as a student. They can arrange a supervised comparison with Professor Darel Senn's published ward, but will not accuse him of copying before seeing both designs together.
Hook
A militia wants Jana's lamps but also wants her to certify Senn's ward, which it already paid for. Jana has found a blind approach to the gate. The commander fears that admitting the gap will cost the watch its funding.

Development

Opportunity
Demonstrate the blind approach with the commander's permission, then teach the watch to use her lamps to cover it. Let ordinary guards repeat the test without her directing every move.
Direction
A kit the watch can maintain becomes the first order for her workshop. She must choose which features can be repaired cheaply by a lamplighter and which would leave customers dependent on hiring her again.